<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - tilt loader</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<link type="text/css" rel="stylesheet" href="main.css">
	</head>
	<body>
		<div id="info">
			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - tilt loader<br/>
			<a href="https://poly.google.com/view/ewUb8s99x_k" target="_blank" rel="noopener">TILTSPHERE</a> by <a href="https://poly.google.com/user/8CZPjCt8LvV" target="_blank" rel="noopener">Rosie Summers</a>
		</div>

		<script type="module">

			import * as THREE from '../build/three.module.js';

			import { OrbitControls } from './jsm/controls/OrbitControls.js';
			import { TiltLoader } from './jsm/loaders/TiltLoader.js';

			let camera, scene, renderer;

			init();

			function init() {

				scene = new THREE.Scene();

				camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );

				camera.position.y = 43;
				camera.position.z = 100;

				scene.add( camera );

				const grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 );
				scene.add( grid );

				renderer = new THREE.WebGL1Renderer( { antialias: true } );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				document.body.appendChild( renderer.domElement );

				const loader = new TiltLoader();
				loader.load( './models/tilt/BRUSH_DOME.tilt', function ( object ) {

					// console.log( object.children.length );
					scene.add( object );
					render();

				} );

				const controls = new OrbitControls( camera, renderer.domElement );
				controls.addEventListener( 'change', render );
				controls.target.y = camera.position.y;
				controls.update();

				window.addEventListener( 'resize', onWindowResize );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

				render();

			}

			function render() {

				renderer.render( scene, camera );

			}

		</script>
	</body>
</html>
